guard let

]]

guard

**import** UIKit
 
**func** rollSeveralDice(numberOfDice: Int, diceSides: Int) {
 
    **guard** numberOfDice > 0 **else** {
 
        print(" Cannot calculate roll of \(numberOfDice) dice")
 
        **return**
 
    }
 
    **var** total = 0
 
    **var** roll: Int
 
    **var** totalString = ""
 
    total = Int.random(in: 1...diceSides)
 
    totalString = "\(total)"
 
    **if** numberOfDice > 1 {
 
        **for** _ **in** 2...numberOfDice {
 
            roll = Int.random(in: 1...diceSides)
 
            total = total + roll
 
            totalString = totalString + ", \(roll)"
 
        }
 
        print(totalString)
 
        print("Total roll: \(total)")
 
    }
 
}
 
  
 
  
 
rollSeveralDice(numberOfDice: 0, diceSides: 8)